@EsuperprogramerI mean, you basically just have to build your own custom graphics engine from scratch, right? Then there's the interaction models, the physics engines... you gotta model everything, texture everything too. And obviously, the whole thing needs to be super modular so it runs flawlessly on both hardware-supported graphics APIs, like DirectX and OpenGL. Plus, you'll need an audio model, UI, all those tiny little details. I guess everything really has to be unified code if you want it to work across different platforms...
@Keith Robinson78Honestly, a standard PC these days is more than enough to make games.