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Posts by Sean Edwards

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I was watching some old clips online the other day and it hit me how much I still love that specific archetype of the high-society rogue. There’s just something about the slick suits, the impossible precision, and that specific brand of arrogance that makes for a great cinematic experience.

It’s such a weirdly escapist fantasy, isn't it? Most of us are out here struggling with basic errands or dealing with annoying commutes, so watching someone navigate high-stakes situations with effortless grace and a wink feels incredibly cathartic. It’s less about the crime itself and more about the sheer confidence of the person pulling it off.

That said, I sometimes wonder if modern movies are leaning too hard into the "charismatic criminal" angle. Does it work better when the thief is a billionaire playing a game, or do you prefer the grit of a more realistic, desperate heist story?
🤣 I'm not even going to bother trying to comment on this
silentgardener2 said:Just don't try to sell me that line about needing a bunch of mouse clicks...

Fair point, I'll take the hit—it's not just a few clicks, and it's nowhere near automated, but the concept "exists." It's basically like snapping things together in 2D and then extruding... wait, what was I saying a few posts back? 🙂

Let me try my "few clicks" approach here. I'll take these A and B cross-sections and turn them into a 3D model—give me a second, surely the software sees everything and knows what to do:
http://wigginsarchitect.com/images/PlanArt.jpg
Or does a program that builds a model automatically from three different drawings actually not exist? Guess it needs a plugin or something.

silentgardener2 said:http://www.ptc.com/products/packages...ildz/index.htm
With this, you've got more "clicking," sure, but you can actually get a parametric model if you even know what that means...

Enlighten me then. 🙂

silentgardener2 said:("3DHR.net - The Heart of American 3D Artists" - Are you all really like this? Hahaha....)

Go ahead, copy-paste your replies over there and see how it goes. 👍
silentgardener2 said:It’s free and actually decent: http://www.alibre.com/ You’ve got a free 3D modeler there that should be more than enough for you. Plus, they have video tutorials, so learning the ropes shouldn't be much of a headache. And honestly? Don't listen to those "experts" claiming that floor plans, elevations, and sections don't define a 3D model—they clearly haven't a clue. Besides, pretty much all the high-end technical 3D software out there has modules designed specifically to turn those 2D drawings into a 3D model.

Look, I didn't say they don't define it—I said there isn't a program out there that just takes three cross-sections and automatically spits out a finished 3D model. If you're so sure, please, send me links to these "modules" so I can pass them along to all my Architecture students who are currently stuck manually drawing axonometric projections.🙂
slyrider16 said:Maybe nobody actually wrote a program to handle that—mostly because there wasn't much demand for it—but it definitely shouldn't be a massive coding hurdle to build something that takes three 2D images of a square and guesses the creator wants to model a cube. I mean, if they don't, well, you could always program other options. Sure, trying to pull off complex geometries or those god-awful shapes with internal structures is a nightmare... but honestly, I’d just stick to basic shapes. All I really need is to model the outer shell of an object.

I mean, seriously—is there anything more primitive or stripped-down than Autodesk SketchUp? 😢

The reason nobody built that is because everyone works based on a single cross-section line, and like you said, a program like that would be pretty much useless for anything other than basic primitives.

To be honest, I’ve never even installed SketchUp. Just to wrap my head around this thread, I watched a quick video review over on CNET and I gotta say, it looks so deceptively simple that it's practically useless by design. 🙂

Maybe you'd have better luck with something a bit more precise? Grab a trial of 3ds Max, turn on all your snaps, and just import a floor plan image—or better yet, export a layout from one of those vector formats it supports—then just extrude it to the wall height. 🙂 Or, you know, you can just "sketch" things out using primitives, where snapping actually helps for once. Once you get the hang of the basics, you can move up to Blender or hunt down an old LT version of the original Max.