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$10k-$15k PC build for digital art, 3D, and gaming?

Started by mellowcyclist3 · · 👁 10 views · 127 replies

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Participants mellowcyclist3granitecrane2wanderingbison9wiredotter14William Richardson12Alexander Diaz4Edward Stewartelectrictrucker82Jerry Fowler79Bryan Taylor6bluesurfer66Alexander Moore67analogviper87
electrictrucker82 electrictrucker82 Member
39 messages
joined Sep 2019
#41 ·
Alexander Diaz4 said:If I were you, I’d just stick to the recommendations provided by the experts over at PC Gamer.

Exactly 👍

A 27" 4K monitor is honestly overkill; 1440p is really the sweet spot. And unless you're planning on being a hardcore competitive gamer, you don't even need 144Hz—especially if your main focus is PlayStation or using Blender.
mellowcyclist3 mellowcyclist3 MemberOP
30 messages
joined Sep 2021
#42 ·
electrictrucker82 said:Exactly 👍

A 27" 4K monitor is total overkill—1440p is really the sweet spot. And honestly, you don't even need 144Hz unless you're actually getting serious about gaming. Especially not if you're just using it for a PlayStation or running Blender.

Yeah, I get that, but hey, that 27" Philips Brilliance 4 wasn't actually a bad pick after all—it's a high-quality screen, even if the 4K might be a bit much for a 27" frame, but whatever,

The HG one I tracked down isn't half bad either; it’s just definitely more geared toward gamers with that 144Hz refresh rate,

Does anyone have a perfect solution sitting in the $500-$600 range?
- 10-bit color depth
- A refresh rate that makes everything look smooth (I spend hours staring at my art in Photoshop and Illustrator)
- Solid for casual gaming—nothing too hardcore or "pro"😁
granitecrane2 granitecrane2 Member
31 messages
joined Apr 2022
#43 ·
mellowcyclist3 said:What do I know? Between the hardcore gamers and all those self-proclaimed experts on PCPartPicker and similar forums... honestly, just give me a straight answer to my other questions first. I need to finally settle this monitor situation so I can stop overthinking it and actually move on to buying the rest of my hardware. 🙂

I double-checked the thread title just to make sure I wasn't trolling myself. It says, "PC build for $1,500–$2,000 for digital art, 3D work, and gaming."

So, if that last point is really your top priority, then just go ahead and grab the 144.
Look, if you’re actually prioritizing things in the order you listed in your title, my best advice is to skip the 144Hz monitor entirely. Pushing those high refresh rates through standard electronics often ends up degrading the image quality. Most panels just can't cycle that fast without using specific workarounds that ultimately force a compromise on visual fidelity. You really don't need 144Hz. What you actually need is 10-bit color depth and true blacks—because that’s what makes HDR actually work. That's where your real value lies.
mellowcyclist3 mellowcyclist3 MemberOP
30 messages
joined Sep 2021
#44 ·
granitecrane2 said:I double-checked the thread title just to make sure I wasn't being a troll here—it says "PC build for $1,500-$2,000 for digital art, 3D, and gaming."

So, look, if gaming is your absolute top priority, then yeah, go grab that 144Hz panel.
But—and this is a big "but"—if you actually care about the order of things you listed in your title, stay away from the 144Hz. The electronics required to push those high refresh rates can actually mess with your image quality. The panel just can't refresh that fast without using certain shortcuts that end up being a total compromise on visual fidelity. You really don't need 144Hz. What you *actually* need is 10-bit color and high nit brightness—because nit levels are what drive true HDR. And that’s what’s going to matter for you.

Alright, so do you have any specific monitors in mind that hit all those marks within a $400-$500 budget?

It would be absolutely perfect if there was a solid 32" 4K screen in that price range, but honestly? I highly doubt it exists.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#45 ·
@mellowcyclist3/">@@mellowcyclist3: If you're getting into video work and there's even a slight chance your projects will end up on a TV, you really ought to be working in 25 or 50 fps, which means having a monitor capable of hitting 50Hz... Since those specific monitors can be a bit hard to find, the next best thing is usually a 75Hz display (since 25 goes into 75 three times), which works perfectly fine if you're sticking to 25fps. That’s actually how I handle my setup, though I also keep a 40" UHD TV nearby for that final preview. Now, if you're aiming for 50 fps... well, you might even want a 144Hz panel, provided you can manually select 100Hz within your graphics card drivers. I'm not entirely sure about the specifics there, but you can often create a custom resolution and refresh rate to make it work.
If your content is strictly for the web, then 60Hz is more than enough, isn't it? It covers 24fps, 30fps, and 60fps video quite easily.
So, which of these categories does your workflow actually fall into? I might have missed something, but I don't think you mentioned whether HDR is a requirement for you. Honestly, at that price point, there isn't anything particularly sensible regarding HDR.
That Samsung feels like the exact opposite of what you actually need—which is color accuracy.
wiredotter14 wiredotter14 Regular
433 messages
joined Aug 2007
#46 ·
wanderingbison9, wouldn't FreeSync just fix that issue? If you're running content at 50 FPS, won't FreeSync just sync right to 50Hz?
As for 25 FPS, I'm skeptical. FreeSync usually stops working once you drop below something like 48Hz.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#47 ·
wiredotter14 said:wanderingbison9, wouldn't FreeSync actually handle that issue for you? If you're working with content running at 50 FPS, isn't FreeSync designed to sync perfectly with a 50Hz refresh rate?

As for the 25 FPS scenario, I have my doubts since FreeSync usually struggles once you drop below something like 48Hz.

To be honest, I'm not entirely certain, but I've always been a bit skeptical about how much automation really does here... doesn't it mostly just kick in during gaming sessions? I could certainly give it a shot, but if my memory serves me right, I had it enabled before and it didn't bother changing the refresh rate during full-screen playback—not that it works in the preview window anyway, does it?
wiredotter14 wiredotter14 Regular
433 messages
joined Aug 2007
#48 ·
mellowcyclist3

It’d be great if it actually worked, but honestly, getting it to function in windowed mode is probably a long shot.
Can you set a custom refresh rate through FreeSync or an Nvidia alternative?
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#49 ·
wiredotter14 said:Kuzim

It would definitely be a nice feature to have, though I suspect it might be a bit tricky to pull off while running in windowed mode rather than full-screen, wouldn't you agree?
Is there any way to set up a custom refresh rate using either FreeSync or an Nvidia alternative?

Well, if I'm following your train of thought correctly, both manufacturers actually offer ways to manually create custom modes, which shouldn't really have anything to do with FreeSync or G-sync itself, right?
wiredotter14 wiredotter14 Regular
433 messages
joined Aug 2007
#50 ·
wanderingbison9 said:Look, both manufacturers let you build your own custom mods if I caught your drift. It’s got nothing to do with FreeSync.

Sure, but my point is that once you set a custom refresh rate using FreeSync, you could theoretically hit any actual monitor refresh rate within its supported range—not just some frame rate capping that leaves the monitor's refresh untouched while only limiting the FPS. Without FreeSync, most monitors are stuck with a handful of presets, like 60 or 75Hz, and that's it. You can't pick anything else.

Just not sure if that actually holds up in the real world when you're running stuff outside of full-screen apps.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#51 ·
wiredotter14 said:Well, sure, but I guess what I mean is that when you set a custom refresh rate using FreeSync, you could theoretically hit any actual refresh rate the monitor is capable of (not just capping the frame rate, which doesn't change the monitor's refresh rate itself, but just the FPS) as long as it stays within the supported FreeSync range. Without FreeSync, most monitors are pretty stuck with just a few preset refresh rates, like 60 or 75Hz, and you can't really pick anything else.

I'm just not entirely certain if that actually works in practice when you aren't running in a full-screen application.

Wait, so does that imply the game should be locking its FPS between the monitor's minimum and maximum refresh rates, say 48 and 75Hz? Because if that's how it's supposed to work, it isn't happening on my setup: once I drop below 48 fps or climb above 75 fps, I start seeing screen tearing and stuttering, even though everything feels incredibly smooth while I'm right in that sweet spot... doesn't it feel like the whole point of FreeSync is lost if you only get that buttery smoothness when you stay strictly "in the zone"? Is there something else I should have enabled?
wiredotter14 wiredotter14 Regular
433 messages
joined Aug 2007
#52 ·
wanderingbison9 said:Uh, would that mean the game should lock the FPS between the monitor's minimum and maximum refresh rates, say 48 and 75Hz? Because if that's how it works, it isn't working for me: once I drop below 48 fps or go above 75 fps, the image tears and stutters. Between those numbers, it’s smooth as silk... I feel like this defeats the whole point of FreeSync if you only get smoothness when you're "in the zone." Do I need to toggle something else?

Yeah, dealing with FreeSync is a bit tricky, and honestly, I think the main culprit is just the garbage UI in Radeon Settings.
You have a similar monitor to mine—it only supports FreeSync from 48Hz up to 75Hz.

So, what you actually have to do is cap the max framerate at 75Hz, or maybe a few frames below that, using Radeon Chill. As long as the game stays above 48 FPS and hits that 75Hz ceiling via FreeSync, it works. Outside that range? It fails.

IMO, AMD should have made this a one-click fix—like, if FreeSync is enabled, they should suggest those specific settings automatically. Instead, they constantly tweak the UI and make everything needlessly complicated. They used to have a dedicated Frame rate capper or FRTC, but now they've lumped it all together... they could have definitely made it more intuitive.

Some other monitors have a lower minimum Hz, and obviously a much higher max, like 144 or 165Hz, so the range is way wider.
If your FPS drops below the minimum FreeSync FPS while gaming, there's no magic fix other than cranking up the hardware or lowering your settings.

I don't know how Nvidia handles their UI, but the principle remains the same: on a FreeSync monitor, it only functions within that specific range.

As for how it behaves in windowed mode, who knows.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#53 ·
The Nvidia control panel actually offers a windowed mode for G-sync, but I’ve been running some tests lately with a few different programs, like DaVinci Resolve and the MPCHC player, and I just can't seem to get FreeSync to kick in. Even though MPCHC is utilizing DirectX 11 for the display, it isn't working, and since DaVinci OpenGL is being used, it feels like FreeSync might be specifically tied to how 3D geometry is rendered rather than just playing back video on a standard DirectX 11 surface. I wonder if it would actually trigger if I tried running a 3D preview within a dedicated 3D application like Blender or Lightwave?

Yeah, regarding Chill... there are just so many different settings tucked away in the Adrenalin software that I can't recall them all, and besides, using that is more of a workaround anyway, since it isn't truly linked to FreeSync functionality.
mellowcyclist3 mellowcyclist3 MemberOP
30 messages
joined Sep 2021
#54 ·
Look, guys, if I ever actually dive into video editing, it’s going to be nothing more than basic stuff for YouTube—nothing fancy, so please, spare me all those extreme technical deep dives.

What really matters to me is getting the highest quality image possible with as much color depth as I can get my hands on, since I’ll probably spend entire days grinding away at digital art in Photoshop or Clip Studio Paint, or messing around with vector designs in Illustrator.
I might dabble in After Effects for some character animation down the road, and then there's Blender and ZBrush for modeling and all that jazz.

That’s pretty much the gist of it. And, yeah, if I have the itch or the downtime, I want to be able to game—Red Dead Redemption 2 is currently at the top of my hit list.

1. Given everything I just mentioned, do I even need this setup if I'm pairing it with a 4K monitor?
2. Is it actually a bad move to go with a 4K monitor that's smaller than 32"?
3. Seriously though, can someone just drop a link to a Best Buy monitor that actually fits what I need?
granitecrane2 granitecrane2 Member
31 messages
joined Apr 2022
#55 ·
mellowcyclist3 said:Exactly. And if I can find the time or the motivation to game, Red Dead Redemption 2 is definitely at the top of my list right now.

1. Do I even really need this if we're talking about using it with a 4K monitor?

4K isn't a bad choice, but you don't necessarily need a 32" screen. You can get 4K on a 27" panel too.

mellowcyclist3 said:2. Is it actually a bad idea to go with a 4K monitor smaller than 32"?

No.

mellowcyclist3 said:3. Anyway, could you drop a link to the best monitor for what I need?

It was that Philips Brilliance 4K one. 10-bit. Wide color gamut.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#56 ·
granitecrane2 said:It just doesn't meet professional video standards. Besides, if you have even a basic grasp of electronic imaging theory, wouldn't you agree that FreeSync doesn't really make sense here? It only truly serves a purpose during real-time rendering—meaning gaming—and nothing else.

I’ve always felt that hands-on experience is where the real learning happens; for me, the theory only really clicked later on as a way to confirm what I already knew from doing the work. 😉

That being said, I wonder if FreeSync might actually help when you're dealing with those non-constant frame rates that so many smartphones tend to record? I haven't really gone down the rabbit hole of researching that specific scenario yet, but isn't it worth considering?
Jerry Fowler79 Jerry Fowler79 Newcomer
4 messages
joined Sep 2016
#57 ·
If you're looking for a monitor specifically for Photoshop, this thing hits 100% Adobe RGB—it's right up there

https://www.amazon.com/BenQ-Designer-Monitor-Professional-Color/dp/B07X62Z7P6
The Sw320 is a 32" model... quite substantial
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#58 ·
I might suggest finding a middle ground when it comes to screen size paired with 4K resolution, especially since this one ticks all the other boxes on your list: you get 10-bit color, HDR support (since we're already looking at it), a wide gamut, and most importantly, an sRGB mode to keep those colors under control, plus VRR—though seeing as you mentioned 60 Hz isn't really a dealbreaker anymore, it should be fine—along with full swivel, tilt, and pivot functionality:

https://www.amazon.com/dp/B0C7G9XW7P

wiredotter14 wiredotter14 Regular
433 messages
joined Aug 2007
#59 ·
wanderingbison9 said:Yeah, Chill....there are just way too many options in Adrenalin to remember them all... besides, that’s a workaround, totally unrelated to FreeSync...

When you plug in a FreeSync monitor, Adrenalin actually prompts you to turn it on. And I bet a huge chunk of users just toggle FreeSync on without ever touching the max framerate settings in Radeon or in-game. The average user wouldn't even know they need to. If the software says FreeSync is enabled, you logically expect it to just work.
But whatever, if your PC pushes past the monitor's Hz, FreeSync is useless...
IMO they should have made this "for dummies" simple—the software should automatically handle the basic settings for one of their biggest hardware selling points.
wanderingbison9 wanderingbison9 Active Member
159 messages
joined Jan 2018
#60 ·
wiredotter14 said:Once you hook up a G-Sync monitor, the Adrenalin software actually prompts you to turn it on. I’d bet a good chunk of users just hit enable on G-Sync without ever bothering to set a max framerate limit in either the Radeon settings or within the game itself. Most casual users wouldn't even realize they need to do that—if the software says G-Sync is enabled, isn't it only logical to assume everything is working perfectly?

But honestly, if your PC starts pushing frames beyond what the monitor can handle, G-Sync won't save you from tearing...

In my opinion, they really should have made this a "for dummies" feature where the software automatically configures the essential settings to support one of their hardware's biggest selling points.

When I was asked about it, I actually said no, because I really dislike having options toggled on when I'm not entirely sure how they function, especially when it might mess with my workflow. They could have at least included a brief description explaining why enabling Chill alongside G-Sync is beneficial before asking for a "yes."
Then again, while top-tier pro gamers might desperately need those extra high refresh rates, I feel like for someone who just plays for fun—like I used to, before I lost my patience for it—even 60Hz feels smooth and responsive enough. So, using Chill isn't a bad idea when a game tries to push way past the monitor's maximum refresh rate and causes stuttering...

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