David Sanders4 said:I misspoke; what I actually meant to ask was whether there's a noticeable difference in frame rates if I play at native 4K versus using DSRx4k. 🤔
From what I understand, native 4K uses a 1:1 pixel-to-sample ratio, whereas 1080p via DSRx4k acts more like a 4:1 ratio...
I haven't come across any specific tests either, likely because most people aren't rocking 4K monitors—not even the major tech sites, since they usually focus their DSR testing on VRAM consumption rather than raw FPS.
In any case, if there is a significant difference, it probably isn't massive. Here is a thread discussing that very topic: click
David Sanders4 said:With that update, I'm seeing it hover around 3100-3300, though my GPU usage fluctuates between 50% and 90%. I'm looking at a guy running an i7 5820k, and someone else has the exact same issue, so we can rule out a CPU bottleneck here.
That’s why we need to start using the term "game bottleneck." Modern games are often so poorly optimized that the software itself becomes the limiting factor. Developers really need to pull their weight; it isn't always a hardware issue.
I heard one guy mention he's playing Arma 3 and getting absolute garbage FPS, yet his CPU is sitting at 30% and his GPU is at 30% too. *facepalm*
Regarding the topic at hand—we are talking about gaming PCs here. 😁
I mean, it makes sense that this thread has stretched to 25 pages. The OP started this back in September, but didn't actually buy the PC until June...