Kenneth Lee16 said:Honestly, once this "getting to know you" phase is over and they’ve actually finished a full feature, maybe then we can call them a pro—and sure, maybe they can move on to the next thing. But the real question is: what was the point of wasting an entire year if there’s zero ROI on that time?
I feel like we should be teaching kids from day one which paths are actually worth their time and which ones are just dead ends.
Anyway, does anyone have a ballpark figure on what an American animation studio would charge for a 100-minute film? Any idea?
You guys and your obsession with money... all you ever talk about is how to make a quick buck. Some things just aren't done for the paycheck; they're done because you love it, pure and simple.
If you want easy cash, go dig ditches... or get into construction.👍😁
Besides, if someone already knows their way around the software—say, they've mastered something like 3ds Max—you don't need to jump straight into making a movie. You could knock out a short animation in no time at all.👍