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Steven's take on some mythological figures

Started by Jessica Ramos9 · · 👁 4 views · 16 replies

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Participants Jessica Ramos9Matthew Doyle73Edward Patel81Patrick Chase2slyowl6Ashadowgardener12nimblecanyon4Ryan Ruiz
Jessica Ramos9 Jessica Ramos9 MemberOP
10 messages
joined Feb 2003
#1 ·
Baba Yaga
Imagine a witch living deep in the woods, tucked away in a hut perched on chicken legs. The whole place is surrounded by a fence made of human bones and skulls. Instead of a standard lock, she uses rows of sharp teeth, swapping out a heavy bolt for a human leg and using a human hand as her key.

Baba Yaga snatches up heroes and devours people, roasting stolen children in her oven. Most people imagine her as a hideous old woman with massive breasts and blind or sickly eyes.

Lešij, Lešovikh, Lešovoj, Lešak, Lješnik.
A spirit who rules over the forests and the beasts. He is imagined in human form as a shepherd whose flock consists of deer, does, and rabbits, all guarded by wolves or lynxes. He has blue cheeks, bulging green eyes, bushy eyebrows, and a long, green beard.

He might be draped in animal furs, though sometimes people imagine him with horns and hooves. His style is pretty bizarre—he always wears his left shoe on his right foot and fastens his coat on the wrong side. There were even rumors that he casts no shadow and that his blood runs blue.

When he wanders through the deep woods, his head brushes against the highest treetops, yet when he moves along the forest edge or through the brush, he shrinks into a dwarf—often so tiny he can hide under a single leaf. He shuns civilized landscapes, preferring to rule as the absolute master of the wild, where he’s always ready to lead travelers astray or give a hunter a good scare.

There is a master over the wolves who gathers them in the forest once a year just to decide which prey they'll hunt for the coming season. To protect yourself from his magic, you should probably put your clothes on inside out—and don't forget to wear your left shoe on your right foot, either.

Marena, Marana, Morena, Maržana.
The Goddess of Winter and Death. That’s also the name given to a straw doll used in rituals centered around death and rebirth in nature, or even in charms meant to bring the rain.

Mora, Mara, Maruha.
An evil spirit wanders through the night, sitting on the chests of those asleep to suck their blood. It could be the soul of the dead or even the living, taking the shape of a butterfly or some other creature to leave the body just to torment people.

Legend says it's born from a girl wearing a blood-stained shirt or perhaps someone who made a pact with the devil. It can manifest as anything—like strands of hair or bits of straw—and it's even capable of sliding right through a keyhole.

NAV, NAVI
An embodiment of death, the afterlife, and the lords of the underworld—these are demons born from the souls of stillborn and unbaptized infants. In old American folklore, people imagine them as birds that circle homes on dark nights, letting out terrifying shrieks before attacking pregnant women, nursing mothers, and young children.

In American folklore, some people speak of unbaptized spirits or "invisible ones," which people imagine as massive birds with the heads of children. These are considered malicious demons that target infants and nursing mothers.

Ranchers are particularly terrified of the unbaptized, whom they believe steal milk from their cows, sheep, and goats. In Ukraine and Poland, people imagine them appearing in either human or animal form, known as the poterčuk or the bat.

Perun.
The thunder god is deeply respected by all Slavic peoples. They dedicate mountain peaks and springs to him, often offering a bull as a sacrifice. In Kyiv, his wooden idol featured a silver head and golden mouth.

Imagine him as a mature man wielding a flaming stone, a club, or arrows. He is summoned during the making of contracts and the swearing of oaths—ready to punish any trickster who dares break them.

In front of his statue in Novgorod, an oak wood fire burned day and night. If a careless servant let that flame die out, everyone would face death as punishment. He is honored by the oak tree, and among plants, the iris—which people believed protected the home from lightning, fire, and all kinds of misfortune.

You can see just how widespread the cult of the thunder god was by looking at the names of towns, springs, and mountains scattered across the entire Slavic world. After Christianization, people simply transferred the essence and role of that thunder deity over to Saint Elijah.

Nightmare.
Imagine a Polish spirit envisioned as a beautiful, tall girl dressed in flowing white gowns. She appears regularly during the summer harvest season. As she wanders through the fields at high noon, if she encounters a man or woman working, she'll grab them by the hair and ruthlessly knock them to the ground.

VAMPIRE
A vampire is essentially a dead spirit—a corpse brought back to life by an evil spirit or the devil himself. In the dead of night, they crawl out of their graves to prey on humans and animals alike. Folklore describes them as being hairy like a dog, with bloodshot eyes and teeth, sometimes even breathing fire. Others say they have no bones at all, appearing as nothing more than a skin bag filled with blood.

In many stories, criminals and sinners become vampires after death, though righteous people can fall victim too if an impure animal—like a cat, dog, mouse, or chicken—crosses over their remains. Most often, vampires are said to be older men. These creatures can shapeshift into various animals or even turn invisible.

Animals like dogs, horses, and cattle usually sense them approaching first. You’ll most commonly find them lurking in graveyards, at crossroads, near watermills, or even inside the homes of their own kin. There isn't one single foolproof way to stop them, but people believe you can ward them off by painting a cross in tar on your door, or using iron, garlic, the sound of bells, or placing sharp objects under your pillow.

The most important thing is taking precautions so the deceased doesn't turn into a vampire. To prevent this, the skin might be slit, the tendons below the knees cut, or hawthorn thorns driven under the fingernails. This is meant to stop the devil from tearing the skin and bloating the body into a vampire.

Sometimes a thorn is also driven into the flesh under the tongue to prevent them from sucking blood. Other traditions suggest burying the body face down or placing a sickle around the neck. Once found, a vampire can be destroyed in several ways.

A common trick is to take a solid black stallion to a graveyard; if the horse starts staring intently at a specific grave, that's where the vampire lies. The grave is then dug up, and the body is dealt with by being impaled with a hawthorn stake, burned, thrown into water, or covered in lime. Sometimes, ash is scattered around graves to help track the vampire's footprints.

Even a child born of a vampire possesses the ability to hunt them down and kill them. Some even consider a four-eyed dog—one with an extra eye above each normal eye—to be a vampire's fiercest enemy.

Across different parts of the American landscape, these creatures go by many names: werewolf, lampir, or most commonly, the upir.

FAERIE
Supernatural female beings who are generally fond of humans. They are imagined as incredibly beautiful young women with golden hair and wings, dressed in long, flowing gowns and armed with arrows.

They live far away from civilization, dwelling in the mountains, near rivers, or high among the clouds. It was believed they were born from morning dew, certain flowers, or during a sunshower when a rainbow appears. They build magnificent, opulent castles high in the clouds.

They can shapeshift into various animals, mainly swans, falcons, horses, or wolves. You might see them riding horses or deer, going on hunts, or dancing in circles. They often fall in love with heroes, offering them advice or helping them through deeds, though sometimes they act as rivals. They are also fond of young women, who can pray to them for beauty or protection.

Faerie folk are particularly skilled at healing battle wounds using various herbs. They also possess the gift of prophecy. However, they don't take insults lightly; they can kill those who offend them with a single look or an arrow. They only submit to those who manage to steal their clothing, and if someone takes their wings, they transform into ordinary women. They may also possess the legs of a goat, horse, or donkey.
Matthew Doyle73 Matthew Doyle73 Active Member
107 messages
joined Dec 2002
#2 ·
Satyrs? Man, they are my absolute favorite. 😳

(I mean, if vampires and Fae can exist, why not them? They were even characters in that Dubravka book by that one guy—what’s his name again? Honestly, who cares, the guy's dead now anyway 😛)
Jessica Ramos9 Jessica Ramos9 MemberOP
10 messages
joined Feb 2003
#3 ·
In Greek mythology, the Satyr is essentially a forest demigod. These beings were known as followers of Dionysus, and people used to imagine them as a wild blend of man and goat. They were famous for their intense primal drives and their total lack of restraint when it came to female demigods, nymphs, or even mortal women.

http://www.loggia.com/myth/satyr.html
Matthew Doyle73 Matthew Doyle73 Active Member
107 messages
joined Dec 2002
#4 ·
And they clearly understood exactly what good music is for 🙂. My kind of guys 🙂
Jessica Ramos9 Jessica Ramos9 MemberOP
10 messages
joined Feb 2003
#5 ·
And they just "blast away."
Rationality 👍 .
Matthew Doyle73 Matthew Doyle73 Active Member
107 messages
joined Dec 2002
#6 ·
Setting aside Slavic mythology for a moment, since we’re already in a fantasy headspace, here’s what GURPS says about Changelings in *The Dreaming*.

Every single Changeling starts out with these specific advantages and disadvantages:
Dreaming
Iron Intolerance
Code of Honor: Seelie or Code of Honor: Unseelie

If you're looking to play a Changeling, the starting price tag depends on your alignment: it'll cost you 30 points if you go with the Code of Honor : Seelie, or 35 points if you opt for the Code of Honor : Unseelie.

The Seelie are renowned for their unwavering sense of honor. Their Code of Honor carries a -10 point cost and is built upon these core pillars: "Death before dishonor," "Love conquers all," "Beauty is life," and "Never forget a debt." For a deeper dive into the specifics of the Seelie Code of Honor, check out Changeling: The Dreaming, page 65.

Even though they hold the honor of the Seelie in total contempt, those following the Unseelie Code live by a specific set of core principles. You can actually treat this as a -5 point code of honor because it dictates how they move through the world. The tenets of the Unseelie Code are: "Change is good," "Glamour is free," "Honor is a lie," and "Passion before duty." For a deeper dive into the specifics of the Unseelie Code, check out Changeling: The Dreaming.

Dreaming 50 points
Dreaming is essentially the power to bridge the gap between our world and the Chimerical realms. It is this specific advantage that defines Changelings—they are truly the children of the Dreaming. While having this advantage doesn't automatically grant you the power to weave cantrips, you simply can't perform them without it. Additionally, this is the very force behind the existence of the Mists. Ultimately, it is through Dreaming that one gains the ability to draw glamour directly from mortals.

Satyrs (as a type of Changeling)
Satyrs get a +1 bonus to HT and come equipped with the Gift of Pan advantage. On the flip side, they deal with the Uninhibited disadvantage. Additionally, Satyrs share a natural affinity with the Fae realm.
Playing a Satyr will set you back 10 points.

(Even though I’d personally prefer a Pooka, damn it, here we are.)

Gift of Pan 15 points
A character possessing the Gift of Pan can stir both mortals and Changelings into sudden, intense bouts of carnal passion. Whenever a character uses this gift while singing or performing music, everyone within earshot has to pass a Will roll at -1 or they’ll become uninhibited. Once uninhibited, these characters will act on every single one of their repressed desires without hesitation. Additionally, anyone caught in the pull of this power finds their Banality lowered by 1 for the duration of the effect, typically lasting an hour or two. If multiple characters hold this advantage, they can perform together to stack the effects—everything is cumulative.

Uninhibited -20 points
A character carrying this disadvantage is essentially Uninhibited. They almost never manage to bottle up their feelings or passions—in fact, they have to pass a Will roll just to try and keep it together. Because their emotions are constantly dialed up to eleven, these characters are prone to intense mood swings; they might spiral into a sobbing mess or fly into a blind rage over the smallest thing. You absolutely have to roleplay this flaw.

It’s a bit of a paradox, isn't it? The Pooka are bound by that compulsion to lie, yet at the same time, Satyrs carry the Gift of Pan. 🙂

And for anyone else curious about the Fae realm:

Fae
This is the domain of the Fae, encompassing everything found within the Dreaming.
Commoner (Fae: 1) 5 points
With 'Hearty Commoner,' you gain the ability to influence a Commoner changeling.
Lofty Noble (Fae: 2) 5 points
With the ‘Lofty Noble’ advantage, you gain the ability to influence any noble changeling who carries a formal title.
Manifold Chimera (Fae: 3) 5 points
With the ‘Manifold Chimera’ ability, you gain the power to directly influence both chimerical entities and chimerical objects.
Elusive Gallain (Fae: 4) — 5 points
The ‘Elusive Gallain’ ability lets you influence those bizarre fae creatures that remain completely off the radar for typical changelings. We're talking about things like nunnehi and inanimae. Essentially, it serves as a catch-all category for any entity that defies explanation but still maintains a clear connection to the Dreaming.
Dweomer of Glamour (Fae: 5) 5 points
The 'Dweomer of Glamour' gives you the power to influence just about anything forged from glamour—think Cantrips, magical treasures, freeholds, dross, and that kind of thing.

This is paired with specific arts that define what magic actually does to a certain realm (in this case, the Fae). Honestly, I’d just copy and paste half the manual here, but I don't want to overwhelm you guys—you probably already started cringing the moment you saw the word 'Fae' anyway 😛.
Edward Patel81 Edward Patel81 Active Member
57 messages
joined Feb 2003
#7 ·
How much did all that mythology actually shape the stories by I. B. Mažuranić? Can you draw any direct lines between those themes and the characters found in Strib's Forest?
I’m really curious about this...
Patrick Chase2 Patrick Chase2 Member
45 messages
joined Mar 2003
#8 ·
Let me share some thoughts on the Lešij, one of my favorite gods.

The Lord of the Forest is such an ancient archetype—a male spirit dedicated to guarding the wild. Honestly, it’s tough to pin down whether he’s actually a spirit or a god... I wonder if there’s even a clear line between those two categories when dealing with archetypes this old.

The Lešij bears a striking resemblance to the Greek Pan, the Celtic Cernunnos, and he’s even somewhat similar to the medieval English hero Robin Hood !!!

Slavic mythology (specifically Russian in this context) tends to view the Lešij more as a nature spirit than a deity... though the archetypal links to the original God are hard to ignore.

In Christianized folklore, he's often cast as the offspring of a demon and a mortal woman. He looks almost human, except for his blue cheeks, which come from the color of his blood.
Patrick Chase2 Patrick Chase2 Member
45 messages
joined Mar 2003
#9 ·
Just like Jessica Ramos9 mentioned, his cheeks are blue and his eyes bulge out of their sockets in a bright green hue. He’s got bushy eyebrows and a long, green beard. His hair looks "priestly"—and by that, I mean like some Russian Orthodox priest—and he occasionally sports a red scarf around his neck.

He wears his left shoe on his right foot and his right shoe on his left, and the buttons on his kaftan are always fastened wrong. Every now and then, he goes completely hairy
with a tail and horns. (Heh, that’s why this isn't fit for the
"Religion" forum😁 😁 😁)

And when he walks, he never casts a shadow.
He carries a club and a whip, and he can shift into all sorts of shapes—mostly animals, though he can turn into a mushroom if the mood strikes him.
To any traveler wandering through the endless forest expanses of ancient Europe, he usually appeared as a bear, a wolf, a rabbit, or sometimes even just someone you knew from the human world.
Patrick Chase2 Patrick Chase2 Member
45 messages
joined Mar 2003
#10 ·
Lešij's job is guarding the woods.
When people with bad intentions wander into the forest, he scares them off with screams or messes with them by playing pranks. He protects the deer, the birds, and the rest of the wildlife; sometimes you'll even catch him leading a pack of wild animals.

Most of the time, though, he hangs out with a bear—entertaining guests alongside it—or with a wolf, which serves as his totem.

In America, the Wolf has long been a symbol linked to outlaws living in the wilderness. Lešij shares plenty of those traits... both he and the Wolf are rebels who ignore common decency, living wild and far from social norms.

When Lešij walks through the trees, his head reaches the canopy, but once he crosses the edge and steps out, he turns into a tiny little sprite capable of hiding and skulking through the grass or under the leaves.

Some say he has a family: he lives with a wife called Lešačika or Lešovikha, and kids known as Lešonks.
Together, they spend their time causing trouble in the woods.
Lešij's wife might show up as an ugly woman with massive breasts, a naked girl wandering the forest, or a tall woman dressed in peasant clothes looking like she belongs among the trees.

Most forests only have one Lešij, but in particularly massive national parks, several gather under the leadership of a king.
A Lešij won't mess with property that isn't his, but he defends his own kingdom with extreme jealousy.
He leads travelers astray by moving or confusing trail markers and signs. After circling you back to where you started countless times, he'll finally let you go.

Lešij especially hates loggers and mourns the death of every single tree in his domain. It's rare for him to seriously injure anyone—he’s actually quite benevolent—but some are known for being incredibly vengeful. When he loses his temper, he shows no mercy; his victims are often tickled to death!!!

If he leads a human child into the woods, legend says that boy will likely grow up to be a vagrant or a bum, while a girl becomes a harlot.
Occasionally, a Lešij will swap one of his own children for a human one. That child grows up to be incredibly strong, but also quite dim-witted and possessed of an insatiable appetite.

In certain stories, if a Lešij has befriended a hunter or a shepherd, he might strike a deal with them. He protects his protégés from predators and grants them occult powers. Sometimes these people just vanish into the woods, and everyone assumes the Lešij snatched them.
They might return silent, looking feral, and covered in moss.
Many stay that way for the rest of their lives, though some use the powers gained from the Lešij to become shamans.

Around October 4th, all the Lešijs begin to die off, though they'll return in the spring. During that time, they roam the woods angrily, whistling and screaming, sounding like "excited women," sniffing like humans, or shrieking like raptors or wild beasts.

They'll come back in the spring, around George's Day (maybe as George himself???), draped in greenery, leading farm animals in a sort of animal dance...

You can hear and feel a Lešij in the rustling of leaves, in sudden fits of laughter that seize you, in whistling, or in the sound of hands clapping. His voice is an echo in the forest; there's always a wind around him that wipes away his tracks, so you'll never find them, even if he's walking on sand or snow.

He is the archetypal Wild Man, a masculine spirit acting as a solitary inhabitant of the woods—one with nature, communicating with the animals and the trees.

Whenever a person stays in the woods, camps alone, or wanders far from any road... they are in the company of Lešij.
Patrick Chase2 Patrick Chase2 Member
45 messages
joined Mar 2003
#11 ·
Edward Patel81 said:How much did all that mythology actually influence I. B. Mažuranić's stories? Can you draw any parallels between them and the characters from Strib's Forest?
I'm genuinely curious...

👍 yeah!

I’d love to dig into that too.
Also, if anyone knows anything deeper regarding Sučićev's book or that newer one by Spirinov—specifically where they pulled their research from—let me know.

Coming soon: traditional recipes for befriending a Lešij
slyowl6 slyowl6 Newcomer
4 messages
joined Nov 2005
#12 ·
The Lešij's whole job is just guarding the forest.
If people with bad intentions wander into the woods, he scares them off by screaming or playing little pranks on them.

But seriously, does he actually play pranks on hunters, or does he count them as the "good guys"?
Because, you know, I always hear hunters talking about how much they love nature and want to protect it. 🙄 Maybe they even managed to convince the Lešij that they’re helping maintain the natural balance!
The Lešij's wife might show up looking like a haggard woman with huge breasts, a naked girl wandering through the trees, or even a woman as tall as the timber wearing traditional peasant clothes.

Could the Lešij's wife actually be Baba Yaga? Or maybe Kosjenka?
Honestly, I feel like there would be such a fascinating study to do regarding the hallucinogenic substances used by ancient folks back in the day. Who knows—maybe in Asia or Russia... Or, hey, maybe the Lešij's wife is just some kind of physical manifestation of nature's own beauty. 🙂
A Anonymous Veteran
3.6K messages
joined May 2005
#13 ·
Ah, slyowl6, you don't need to take everything literally. It's all about that archetypal richness, not some LSD trip.

Patrick Chase2, keep doing exactly what you're doing. 🙂
Jessica Ramos9 Jessica Ramos9 MemberOP
10 messages
joined Feb 2003
#14 ·
shadowgardener12 shadowgardener12 Active Member
186 messages
joined Dec 2002
#15 ·
I hear him, I really do...
nimblecanyon4 nimblecanyon4 Newcomer
1 message
joined Mar 2003
#16 ·
Kids are actually scared of the Jehovites these days 😲
Ryan Ruiz Ryan Ruiz Member
49 messages
joined Dec 2002
#17 ·
MARENA, MARANA, MORENA, MARŽANA—the goddess of death

Wait... where did the letter O go? o rana — what a gorgeous name

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