Best software for 3D game dev?
Started by rednomad5 · · 👁 2 views · 8 replies
#3 ·
rednomad5 said:Help... I need software to make 3D games. Anything except BASIC, FPS Creator, GameMaker, XNA, or Blender.
LOL.
You're taking this way too seriously.
Look—maybe try actually learning how to code first, then move on to 3D and all that stuff.
#5 ·
Do you even have a clue how the game dev process actually works??? Do you realize how many people it takes to pull this off???? Do you have any idea how long it really takes???? You need a damn workshop and tools, not just a computer, you know.
#6 ·
@Esuperprogramer
I mean, you basically just have to build your own custom graphics engine from scratch, right? Then there's the interaction models, the physics engines... you gotta model everything, texture everything too. And obviously, the whole thing needs to be super modular so it runs flawlessly on both hardware-supported graphics APIs, like DirectX and OpenGL. Plus, you'll need an audio model, UI, all those tiny little details. I guess everything really has to be unified code if you want it to work across different platforms...
@Keith Robinson78
Honestly, a standard PC these days is more than enough to make games.
I mean, you basically just have to build your own custom graphics engine from scratch, right? Then there's the interaction models, the physics engines... you gotta model everything, texture everything too. And obviously, the whole thing needs to be super modular so it runs flawlessly on both hardware-supported graphics APIs, like DirectX and OpenGL. Plus, you'll need an audio model, UI, all those tiny little details. I guess everything really has to be unified code if you want it to work across different platforms...
@Keith Robinson78
Honestly, a standard PC these days is more than enough to make games.
#7 ·
rednomad5 said:Help... I need a program to make 3D games. Anything except Visual Basic, FPS Creator, GameMaker, XNA studio, or Blender.
Autodesk Maya... it’ll set you back about $5,000, and there are entire libraries dedicated to it. That implies it's easy enough to learn. 😁
But look, that's just for 3D modeling and animation. To actually build a game, you have to juggle a million other moving parts. You need hundreds of people on payroll and, obviously, massive capital. Sure, you can tinker around and make something small on your own, but dreaming of building something serious? Forget it. In this industry today, people are sinking millions of dollars into a single title just to get it off the ground...
#8 ·
You can't really make games in there, I guess. It’s more for making "assets" that you can export into different engines. Honestly, XSI might even be better for that. You don't actually build games inside these programs—you build them in game engines, assuming you even have an engine to work with!
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