slyrider16 said:Maybe nobody actually wrote a program to handle that—mostly because there wasn't much demand for it—but it definitely shouldn't be a massive coding hurdle to build something that takes three 2D images of a square and guesses the creator wants to model a cube. I mean, if they don't, well, you could always program other options. Sure, trying to pull off complex geometries or those god-awful shapes with internal structures is a nightmare... but honestly, I’d just stick to basic shapes. All I really need is to model the outer shell of an object.
I mean, seriously—is there anything more primitive or stripped-down than Autodesk SketchUp? 😢
The reason nobody built that is because everyone works based on a single cross-section line, and like you said, a program like that would be pretty much useless for anything other than basic primitives.
To be honest, I’ve never even installed SketchUp. Just to wrap my head around this thread, I watched a quick video review over on CNET and I gotta say,
it looks so deceptively simple that it's practically useless by design. 🙂
Maybe you'd have better luck with something a bit more precise? Grab a trial of 3ds Max, turn on all your snaps, and just import a floor plan image—or better yet, export a layout from one of those vector formats it supports—then just extrude it to the wall height. 🙂 Or, you know, you can just "sketch" things out using primitives, where snapping actually helps for once. Once you get the hang of the basics, you can move up to Blender or hunt down an old LT version of the original Max.