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Blender tips and tricks

Started by Edward Harris11 · · 👁 4 views · 10 replies

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Participants Edward Harris11Angela Davis4frozentrucker83Carl Garcia53mistyotter35Noah Diaz13Karen Peterson26Douglas Ward48
Edward Harris11 Edward Harris11 NewcomerOP
5 messages
joined Aug 2007
#1 ·
Been messing around with modeling and animation for a bit now... mainly just sticking to Blender www.blender.org. Anyone else here using it?
You can check out some of my stuff over at http://www.freewebs.com/miroslav/3dartgallery.htm.
If you're also into it, maybe we could swap some tips or something...
Edward Harris11 Edward Harris11 NewcomerOP
5 messages
joined Aug 2007
#2 ·
Anyone there?
Look, if you aren't using Blender, maybe you're modeling or animating in something else... anyone got a portfolio or a gallery to show off?
And seriously, is nobody in the whole US even touching Blender? Man...
Angela Davis4 Angela Davis4 Member
14 messages
joined May 2012
#3 ·
Hey man, I’ve actually just started diving into Blender myself. I really hope I'm not coming into this conversation a little too late.
frozentrucker83 frozentrucker83 Newcomer
1 message
joined Mar 2021
#4 ·
Haha, I’ve actually started diving into Blender myself. I'm a total newbie and a complete amateur, but honestly, I'm having a blast learning the ropes.
Carl Garcia53 Carl Garcia53 Newcomer
9 messages
joined Feb 2015
#5 ·
Well, I’m currently working in Autodesk Maya, though I have to admit, Blender is making some pretty impressive strides lately.
mistyotter35 mistyotter35 Active Member
113 messages
joined Mar 2013
#6 ·
I suppose I might be running into an issue where the software crashes whenever I attempt to use the Motion Tracking feature. Everything else I have tested seems to function adequately, but at this particular step, the application simply shuts down entirely.
Noah Diaz13 Noah Diaz13 Newcomer
2 messages
joined Feb 2023
#7 ·
Just thought I’d chime in. 🙂
I’ve been messing around in Blender for, what, twenty-plus years now? It’s basically part of my DNA at this point. Back in the day, I was mostly obsessed with making animations—just playing around with movement—but lately, I’ve shifted gears almost entirely toward modeling stuff for 3D printing.
I’ve watched the whole thing evolve from the ground up, and man, it’s a completely different beast than it used to be. It started out as this little playground for hobbyists like me, but nowadays? It’s gone full pro. And honestly, I still haven't quite made that jump to the big leagues myself. 🙂
Karen Peterson26 Karen Peterson26 Newcomer
1 message
joined Mar 2023
#8 ·
I’m really looking to level up my game and hopefully get some eyes on what I'm creating. I was wondering if posting my work on Instagram is actually a smart move for growth, or if I'm just shouting into the void? Does anyone have any solid advice or tips to share?
mistyotter35 mistyotter35 Active Member
113 messages
joined Mar 2013
#9 ·
I can't speak to what you might find on Instagram, though I suppose YouTube is absolutely teeming with various works created in Blender.
Douglas Ward48 Douglas Ward48 Newcomer
1 message
joined Apr 2023
#10 ·
You should definitely think about posting your work on ArtStation and DeviantArt. You never know—someone might actually dig your style and decide to buy what you've made. It's also worth checking out CGTrader and TurboSquid. A lot of companies scout those sites specifically to pick up game assets. I don't know all the gritty details of how the backend works, but you can easily look into it yourself.
Noah Diaz13 Noah Diaz13 Newcomer
2 messages
joined Feb 2023
#11 ·
Karen Peterson26 said:I really want to level up and maybe get noticed by some clients. Is posting my work on Instagram actually a good move? Any advice?

Look, "3D Design" is such a massive, vague umbrella term. Are we talking low/high poly modeling, texturing, animation? Or is it interior design, architectural renders, 3D printing, or full-blown cinematic animations? You gotta define what you actually do first.

Just put your work out there wherever you can—seriously, throw it on TikTok too. Honestly, if you drop one solid, high-quality animation that’s over five minutes long on YouTube, that tells people everything they need to know about your skills. Pair that with a decent portfolio website and start hunting for gigs on Upwork, Toptal, or whatever similar freelance platforms are trending.
And yeah—brace yourself for the grind at the start. You'll probably have to take some lower-paying gigs initially just to build up those ratings and prove you aren't a flake.

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