Jamie Turner80
Member
37 messages
joined Jul 2009
Certain films present their entire trajectory from the opening frame to the credits with absolute clarity. They follow a conventional theme and a predictable development. Other films lack such grand aspirations; they are tailored for a specific audience, exploring themes that appeal to a niche group through a similarly specialized narrative structure. Then, there is a third category: films that desperately attempt to market an incredibly narrow subject matter to the widest possible demographic. Knights of Badassdom falls squarely into this final group.
To be perfectly candid, the version currently available for viewing has been significantly altered, re-edited, and truncated compared to what director Joe Lynch originally envisioned. The director himself chose not to dwell on the specifics of his disputes with the studio executives, opting instead to simply distance himself publicly from the "final cut." Whether one chooses to take him at his word remains entirely up to the viewer.
In all honesty, a film centered on the LARP (live action role play) subculture cannot, by its very nature, be intended for a general audience, given how niche and extreme that particular geek culture can be. For a film of this sort to hold interest, the spectator must either be familiar with that specific world or possess at least some level of affinity for it. Furthermore, a movie about something so trivial rarely possesses the ambition to change the world, innovate, or leave a lasting legacy. It is meant to be inexpensive, easy entertainment—for those who enjoy that sort of thing. Some might characterize this approach as lazy, while others might call it modest. As someone with a functional understanding of geeks, LARP, and metal culture, I find the latter description more accurate.
more at:
http://film-na-dan.blogspot.com/2014...badassdom.html