Lawrence Kim said:Look, I’m no tech expert when it comes to telecommunications or all that gear, so I'm not gonna dive into some deep-dive debate about the technicalities. I just have a vision of where this technology actually needs to go.
Look, the visions are fine and all, but they actually need to line up with what’s technically possible and doable. At the end of the day, you gotta stay grounded in what's actually practical.
Lawrence Kim said:I mean, honestly? I bet TV is gonna go that way too. Everything’s eventually gonna be shot with a GoPro Max, and we'll all just be sitting there watching it like it's straight-up VR.
Honestly, I think 360 video is pretty much useless most of the time. If you aren't staring exactly where the "action" is happening, you miss everything important. Like, I was watching this 360 clip of a NASCAR race where there was a massive wreck, and it was such a pain. I had to rewind and scrub through the footage three different times just to make sure I was actually looking in the right direction at the exact moment the crash happened. If it had just been a regular video, I could've seen the whole thing in one go. Instead, I wasted way more time than I should have without even getting anything worthwhile out of it. Sure, spinning your head around is a fun gimmick for about five seconds, but man, it gets exhausting fast.
So, say you’ve got this 360 video of a football game, right? But then the exact second someone scores, you happen to be looking the wrong way and totally miss the goal. If you actually want to watch the game—instead of just spinning around the stadium looking at random people in the stands—you have to stare intently in one direction the whole time. And if you do that, what's the point? You're basically back to watching a regular TV broadcast. Except, it sucks more. The video quality is trash, you need specialized gear, a specific playback device, crazy fast internet... and most importantly, you lose the whole social vibe of watching sports or movies. Once you strap those goggles on, you're "locked" into your own little VR bubble and completely cut off from the real world. Like, being able to watch the game with your buddies while grabbing a few beers? Yeah, that's totally out the window.
Look, if you ask me, 360 photography actually makes sense and is super useful. We're talking about static shots here; with the cameras you can grab right now, you can just snap a photo that captures everything happening around you at that exact moment. Then later, you can sit back and study every single detail of the shot without worrying you missed something like you would with a video. Plus, the image quality is way better, and the files are much smaller and easier to share online.
So, I did this quick little presentation and demo at a Devz meetup over in Savannah recently. I was talking about where VR is actually headed, and honestly? It’s all about mobile. Whether we're talking 360 video, still shots, or even full-blown VR apps—mobile is the move. The logic is simple: smartphones are already beefy enough to handle the basics of VR. Plus, you can grab a decent set of mobile VR goggles for like fifteen bucks, which makes the whole thing super accessible to everyone. Compare that to high-end PC VR... man, what a joke. Sure, PC VR looks wayyy better, but the entry cost is insane. You're looking at $400 just for the headset, and don't even get me started on the rig—you'll need a PC that costs at least another grand just to run it smoothly. Not exactly "for the masses," right?
Look, VR definitely has a future and its own niche, but it’s not a magic fix for everything. Some stuff is just better handled when you actually focus on the task at hand with a more compact setup.