gentlecobra23
MemberOP
30 messages
joined Jan 2014
I'll have the results ready tonight once I finally get home.
If we run two groups, we're looking at roughly six people per group—though there's always a chance the turnout increases. Either way, I agree that splitting into four groups just doesn't make sense in this format.
Both suggestions have merit, but they both carry potential issues. If four players advance from a single group, it makes qualifying far too easy... back during the 2014 tournament, we had four groups of six, where only two moved on from each. The second suggestion brings up another question: does the winner actually deserve a direct ticket to the semifinals? Plus, if we go that route, the groups won't overlap much, meaning a semifinalist might end up playing nothing but people from their own group all the way to the finals.
Still, I'm leaning toward the Templar idea. The whole point of these groups should be to minimize the headache... Philip, William Bennett53, remember how much trouble we had in our group 😁 just trying to move forward.
I'll make the final call tonight after I get home and crunch the numbers. If anyone has a valid counterargument for either option, speak up in the next two hours or don't bother at all. 😁