bluebison8 said:How exactly does someone plan on adapting Morrowind when the game doesn't even have a coherent plot, let alone one that’s better than your run-of-the-mill trash?
BG2 is basically just like a movie with a pathetic plot—some guy trying to save his sister from a villain while just trying to survive. Honestly, how many Jean-Claude Van Damme flicks have already been made using that exact same tired trope?
You can forget about a Planescape: Torment adaptation. It’s already far too complex for the average moviegoer, and if they tried to simplify it just to make it palatable, there wouldn't be much left of the film anyway.
Most RPGs don't bother with much of a plot, do they? Their whole point is giving the player the agency to actually shape the story rather than just sitting there like a spectator watching it unfold.
Honestly, if you can't find a meaningful story in Morrowind, even with all its expansions, then what exactly are you doing with your life?
Just a thought—it’s pretty obvious at this point that we need to flip at least half of these locations around.
Are the main quests actually worth the detour, or should I just grab both Baldur games and call it a day?
The entire gate, including that final expansion—you’ve got to go through the whole thing from start to finish, all of it.
Locations, quests, or whatever other nonsense they throw at you—as long as it actually matters for the main quest.
Craft an epic saga, starting from the moment the protagonist's father is murdered and carrying through all the way to...
So, we’re really going to sit here and debate whether becoming a god or completely rejecting that divinity in the expansion is worth all the fuss? Is it actually a meaningful narrative pivot, or just more filler for the sequel?
He’s wrapped up in an audiovisual performance that feels like it was crafted by a master.
Lord of the Rings.
It’s not that games lack a compelling narrative; it’s just that everything seems to be built around mindless, repetitive filler.
It’s more about how the player actually engages with the world; isn't it really just about the way those stories unfold?
Honestly, their film adaptations tend to be so stripped down and sanitized that you end up losing the very soul of the original story. Is it even worth watching if they gut everything that made it interesting in the first place?
That’s really just the essence of it, isn't it? These games essentially present players with established canons exactly as they are.
Then again, there are certain games that simply exist as their own self-contained worlds, defined entirely by their sense of theatricality.
It’s already better than anything SHA could ever hope to produce, though I honestly don't know how a high-quality production could even attempt to capture this.
They’re in a much better light than SHA is. Honestly, who actually cares about SHA? If they want something worth their time, they should just go play something else instead.
Fahrenheit.