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Proposal to increase max image size limit

Started by northerncyclist2 · · 👁 11 views · 88 replies

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Participants northerncyclist2Brandon Lopez6mellowlynx68shadowtruckerSophia Thomas7slywolf45wiredmason10coppersailor28rustydrifter10Michelle Alvarez8Nicholas KingJack Ward82loneraven25Harold Taylor6swiftcrane96John Palmer4Patrick Miller3Rachel Hughes46Megan Ruiz13Sam Alvarez4Melissa Collins6nimbletinker10Matthew Fox4darkmarlin16 …
Jack Ward82 Jack Ward82 Member
12 messages
joined Jul 2012
#21 ·
Michelle Alvarez8 said:Yeah, we all know that.

Same here.

It’s not "might" render—the client's browser *actually* renders it. No photo is sitting on the forum's servers eating up resources, nor is there some massive load that would crash them.

Aside from the fact that I've never seen an animated GIF at 640x480 resolution, users really need to realize—hopefully through experience—that opening huge files takes longer to load. Also, the admins should remember that the rule against images larger than 640x480 was made years ago, back when we were using much smaller monitors. They also need to acknowledge that image size doesn't actually strain the servers, so they should really just penalize posts that mess up the forum layout—which is easy enough to do even with images smaller than 640x480.

For comparison, check out this link that some guy just dropped in the off-topic thread today.🙂
Michelle Alvarez8 Michelle Alvarez8 Regular
299 messages
joined Nov 2015
#22 ·
Sophia Thomas7 said:Look, we don't "all" know this. On a subreddit where half the crowd can't even figure out how to set up a signature or use the multi-quote tool, what I just laid out is strictly advanced stuff. Just because you and I are on the same page doesn't mean everyone else is.

The comment was basically saying that people don't really care about how heavy the image files are. Honestly, if you look at PC gaming, where everyone is constantly demanding these massive, high-res textures that take up gigabytes, we can definitely expect the same kind of thing here on Reddit. That said, if you decide to allow higher resolutions—which, personally, I’m fine with since I’m long past the era of using a tiny 14" CRT monitor—you should probably prepare for a lot more huge files hitting the threads.

The real issue is—honestly?—even the admins don't seem to get it.

Sophia Thomas7 said:Look, we don't "all" know this. On a subreddit where half the crowd can't even figure out how to set up a signature or use the multi-quote tool, what I just laid out is strictly advanced stuff. Just because you and I are on the same page doesn't mean everyone else is.

The comment was basically saying that people don't really care about how heavy the image files are. Honestly, if you look at PC gaming, where everyone is constantly demanding these massive, high-res textures that take up gigabytes, we can definitely expect the same kind of thing here on Reddit. That said, if you decide to allow higher resolutions—which, personally, I’m fine with since I’m long past the era of using a tiny 14" CRT monitor—you should probably prepare for a lot more huge files hitting the threads.

Of course nobody is checking file sizes when most of the community has been on high-speed unlimited data plans for years! Seriously—it's not like we're stuck on dial-up or ISDN where every kilobyte counts. If we can stream music on YouTube or download torrents without breaking a sweat, why shouldn't we be able to load an 800x600px photo that’s probably barely 200KB?

As for moderation, it's all about the rules. If there's a limit on image size, then anyone pushing past it should just get a warning. Besides, it shouldn't be that hard to teach gamers how to use thumbnails from a hosting service, right? 🤷
Sophia Thomas7 Sophia Thomas7 Active Member
183 messages
joined Aug 2015
#23 ·
Michelle Alvarez8 said:The real issue is—honestly?—even the admins don't seem to get it.

Of course nobody is checking file sizes when most of the community has been on high-speed unlimited data plans for years! Seriously—it's not like we're stuck on dial-up or ISDN where every kilobyte counts. If we can stream music on YouTube or download torrents without breaking a sweat, why shouldn't we be able to load an 800x600px photo that’s probably barely 200KB?

As for moderation, it's all about the rules. If there's a limit on image size, then anyone pushing past it should just get a warning. Besides, it shouldn't be that hard to teach gamers how to use thumbnails from a hosting service, right? 🤷

I went ahead and settled on 800x600 images. Honestly, I don't mind if they're all identical. 😉
Michelle Alvarez8 Michelle Alvarez8 Regular
299 messages
joined Nov 2015
#24 ·
It’s not all written just for you—honestly. 😉
mellowlynx68 mellowlynx68 Member
47 messages
joined Apr 2008
#25 ·
Even if the site were actually running smoothly—which is a big "if" since it feels like it’s lagging at a snail's pace—I was looking at that bird photo on the previous page and I just don't get the appeal of viewing it at that scale.
What exactly are we seeing there that isn't obvious in the smaller version we're allowed to use now?
Honestly, the larger one is way too much for me ☕.
slywolf45 slywolf45 Regular
299 messages
joined Apr 2016
#26 ·
Michelle Alvarez8 said:Before we vote or make any final calls, wouldn't it be helpful to actually understand how this thing works?


Look, since these images aren't even hosted on our own servers—they're just pulled from external hosting sites or random websites that have nothing to do with us via URLs—the forum doesn't actually care about the image size at all. It's not the forum doing the rendering; it's just your own browser! The site is basically just a middleman placing the image on your screen, and you'll find all those photos sitting in your local cache folders anyway, not on our servers.

So, my vote is YES for larger images. There’s zero technical reason or objective logic to say no.

Fair enough.

Regardless, as I mentioned earlier, the current image dimensions work fine for me—they're perfectly acceptable from an aesthetic standpoint. 😳

coppersailor28 said:Nothing. 🤷
I responded because your post was basically saying, "Quote: Violently happy"What a bunch of idiots. Rude.Dammit, I hope you all rot!")

The site isn't going to collapse just because of one person.

Not even for a few specific threads—which would actually deserve that "privilege"—would I suggest it. Having images at an 800px width would serve the purpose of those topics much better.

It’s much better seeing the actual dimensions in this photo rather than just looking at the suggested ones.

Same here. Most threads aren't even my cup of tea, and a 640px width is overkill—often completely unnecessary for the amount of info being shared.

Dafuq? 😕
rustydrifter10 rustydrifter10 Regular
693 messages
joined Apr 2011
#27 ·
Michelle Alvarez8 said:The real issue is—honestly?—even the admins don't seem to get it.

Of course nobody is checking file sizes when most of the community has been on high-speed unlimited data plans for years! Seriously—it's not like we're stuck on dial-up or ISDN where every kilobyte counts. If we can stream music on YouTube or download torrents without breaking a sweat, why shouldn't we be able to load an 800x600px photo that’s probably barely 200KB?

As for moderation, it's all about the rules. If there's a limit on image size, then anyone pushing past it should just get a warning. Besides, it shouldn't be that hard to teach gamers how to use thumbnails from a hosting service, right? 🤷

I’ve finally figured out how to set up my signature and use the multi-quote feature, so please, go easy on me! 🙂

😁

Honestly, my biggest priority is just making sure this server stays alive and kicking for as long as possible. If having larger images isn't going to cause any major headaches, I'm totally down to chat about it, though I can't help but think there are probably certain PDF files or specific threads where keeping things lightweight would actually be the smarter move. Maybe instead of setting a strict, fixed rule on file sizes, we could look into something a bit more flexible?
loneraven25 loneraven25 Active Member
77 messages
joined Jul 2013
#28 ·
...so, just like the title suggests, I’ve started noticing how Reddit really doesn't miss a single beat when it comes to strict limitations...
...when you're drafting a post and head over to the advanced options to hit up
Attach Files
image

once you click on Manage Attachments, you're greeted by this ridiculous limit of
9.8
KB...
image

image

...it's not even that it struggles with files near that cap; it's that Reddit won't upload any file approaching that size at all.
In fact, if I try to pick something tiny, say 1.74KB, I get hit with this error message:

image

which, if you ask me, is completely and utterly detached from reality...
Harold Taylor6 Harold Taylor6 Member
34 messages
joined Mar 2009
#29 ·
Michelle Alvarez8 makes a solid point. Honestly, the actual size of an image doesn't really impact how the server performs. It’s more about the browser itself—you know, when someone loads a massive thread full of high-res photos for the very first time? If they're browsing on a smartphone, things might get a little sluggish. Maybe we could consider approving specific threads where images are the main attraction and allow larger dimensions there, while keeping everything else on the rest of the site at a standard 640x480.
rustydrifter10 rustydrifter10 Regular
693 messages
joined Apr 2011
#30 ·
Harold Taylor6 said:Michelle Alvarez8 makes a solid point. Honestly, the actual size of an image doesn't really impact how the server performs. It’s more about the browser itself—you know, when someone loads a massive thread full of high-res photos for the very first time? If they're browsing on a smartphone, things might get a little sluggish. Maybe we could consider approving specific threads where images are the main attraction and allow larger dimensions there, while keeping everything else on the rest of the site at a standard 640x480.

Yeah, that’s exactly what I was thinking! We could have designated threads meant for showcasing photography where bigger images are permitted—maybe even call them out clearly in the title—while keeping the 640x480 rule strictly for all other topics and those rare exceptions.
coppersailor28 coppersailor28 Active Member
156 messages
joined Mar 2012
#31 ·
Harold Taylor6 said:Michelle Alvarez8 makes a solid point. Honestly, the actual size of an image doesn't really impact how the server performs. It’s more about the browser itself—you know, when someone loads a massive thread full of high-res photos for the very first time? If they're browsing on a smartphone, things might get a little sluggish. Maybe we could consider approving specific threads where images are the main attraction and allow larger dimensions there, while keeping everything else on the rest of the site at a standard 640x480.

(Not trying to lecture here, just asking because this doesn't track)
If all of Reddit had only three posts, would the server still be "screwed" (overloaded or whatever)? If yes, fine. If not... then the images visible right there are also strictly on this forum and "nowhere else," just like the text of the posts themselves is strictly on this forum and "nowhere else." 🤷

I don't need a technical breakdown. A simple "you're wrong" is plenty—there's Google if I actually cared about the details.
Nicholas King Nicholas King Regular
716 messages
joined Jan 2023
#32 ·
coppersailor28 said:(Not trying to lecture here, just asking because this doesn't track)
If all of Reddit had only three posts, would the server still be "screwed" (overloaded or whatever)? If yes, fine. If not... then the images visible right there are also strictly on this forum and "nowhere else," just like the text of the posts themselves is strictly on this forum and "nowhere else." 🤷

I don't need a technical breakdown. A simple "you're wrong" is plenty—there's Google if I actually cared about the details.

You aren't being right🙂. I think you’re fundamentally misunderstanding how the very thing you see as a "forum page" actually renders on your screen.

You're looking at this like a classic hotel breakfast, where the waiter—the forum server, in this case—first gathers everything you want to see onto his own tray, and then brings that tray out to you with the coffee, the croissant, the butter, and everything else. So, if you suddenly decide you want ten pounds of butter, or a hundred different items from a hundred different locations, well... that becomes the waiter's problem, doesn't it? It creates the bottleneck...

Actually, a better comparison might be a buffet: your browser pulls various pieces of information from all sorts of different web servers, and then it simply aggregates them all together on your screen just for your eyes. Everything that isn't physically hosted on the forum's actual server—and keep in mind, photos are usually linked from other servers; the forum server itself just holds the instruction of where to go and what to grab—doesn't impact the congestion of the forum server at all.
coppersailor28 coppersailor28 Active Member
156 messages
joined Mar 2012
#33 ·
Nicholas King said:You aren't being right🙂. I think you’re fundamentally misunderstanding how the very thing you see as a "forum page" actually renders on your screen.

You're looking at this like a classic hotel breakfast, where the waiter—the forum server, in this case—first gathers everything you want to see onto his own tray, and then brings that tray out to you with the coffee, the croissant, the butter, and everything else. So, if you suddenly decide you want ten pounds of butter, or a hundred different items from a hundred different locations, well... that becomes the waiter's problem, doesn't it? It creates the bottleneck...

Actually, a better comparison might be a buffet: your browser pulls various pieces of information from all sorts of different web servers, and then it simply aggregates them all together on your screen just for your eyes. Everything that isn't physically hosted on the forum's actual server—and keep in mind, photos are usually linked from other servers; the forum server itself just holds the instruction of where to go and what to grab—doesn't impact the congestion of the forum server at all.

I see. Fine. Thanks, 🙂

(It just occurred to me that if I delete my photo from Google's "Picase," the image disappears from this forum too—even though it was—to quote myself—exactly on this forum and "nowhere else". If it were actually hosted here ("on the forum's dime"), then deleting it from "Picase" wouldn't matter)
swiftcrane96 swiftcrane96 Active Member
111 messages
joined Mar 2012
#34 ·
Sure, I don't see why not. It wouldn't hurt.
Harold Taylor6 Harold Taylor6 Member
34 messages
joined Mar 2009
#35 ·
coppersailor28 said:(Not trying to lecture here, just asking because this doesn't track)
If all of Reddit had only three posts, would the server still be "screwed" (overloaded or whatever)? If yes, fine. If not... then the images visible right there are also strictly on this forum and "nowhere else," just like the text of the posts themselves is strictly on this forum and "nowhere else." 🤷

I don't need a technical breakdown. A simple "you're wrong" is plenty—there's Google if I actually cared about the details.

Alright, let me try to break this down a bit more clearly for you! You're looking at the finished product—everything all neatly composed, a little blue here, a little black there, a clean white background, specific fonts, all that good stuff. But—and this is the key part—the actual essence of everything, the users, their posts, etc... it all lives in a database. This entire post is recorded in that database. Now, if a post includes an image, the database only stores the file path to that image. That path is maybe something like 30 characters long. Meanwhile, the actual image itself—the raw code for that picture—is stored on a separate image hosting server, and that path acts as the map leading straight to it. What the code for this forum does is recognize the (image) and when the page or the post loads, it basically "plugs" that image into the spot. So, to your eyes, it looks like it's sitting right there, but if you were to click an image in a post and go to "view image location," you'd see the link actually points to some external image hosting server...

Hopefully, that clears things up a little better! 🙂
coppersailor28 coppersailor28 Active Member
156 messages
joined Mar 2012
#36 ·
Thanks, Harold Taylor6. Things are looking a lot clearer now (which is more than enough clarity for my "needs") 🙂
Michelle Alvarez8 Michelle Alvarez8 Regular
299 messages
joined Nov 2015
#37 ·
Harold Taylor6 said:Michelle Alvarez8 makes a solid point. Honestly, the actual size of an image doesn't really impact how the server performs. It’s more about the browser itself—you know, when someone loads a massive thread full of high-res photos for the very first time? If they're browsing on a smartphone, things might get a little sluggish. Maybe we could consider approving specific threads where images are the main attraction and allow larger dimensions there, while keeping everything else on the rest of the site at a standard 640x480.

If you keep this up—honestly—you won't stay a moderator for long! 😁
John Palmer4 John Palmer4 Active Member
50 messages
joined Oct 2008
#38 ·
Michelle Alvarez8 said:Yeah, we all know that.

Same here.

It’s not "might" render—the client's browser *actually* renders it. No photo is sitting on the forum's servers eating up resources, nor is there some massive load that would crash them.

Aside from the fact that I've never seen an animated GIF at 640x480 resolution, users really need to realize—hopefully through experience—that opening huge files takes longer to load. Also, the admins should remember that the rule against images larger than 640x480 was made years ago, back when we were using much smaller monitors. They also need to acknowledge that image size doesn't actually strain the servers, so they should really just penalize posts that mess up the forum layout—which is easy enough to do even with images smaller than 640x480.

Get ready, because this is strictly for your eyes only...

image

image

image
Michelle Alvarez8 Michelle Alvarez8 Regular
299 messages
joined Nov 2015
#39 ·
The page still loaded for me in just a few seconds anyway. 😁
John Palmer4 John Palmer4 Active Member
50 messages
joined Oct 2008
#40 ·
So, I guess even an 800 x 600 resolution shouldn't give you any trouble then, right?

image

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