#1 ·
Hi everyone! This is my first time posting here, so please bear with me. 🙂
I'm an indie game developer, and I’m currently looking into how to actually sell my work. Right now, the best way to reach a wide audience (meaning, actual customers) would be to publish on Steam, which is pretty much the go-to platform for gaming. The setup process itself seems straightforward—and even easier lately—since you just pay a $100 fee, fill out some paperwork, and you're ready to go. The catch is that they require you to have a "legal entity," basically meaning you need to be registered as a business. Specifically, they ask for a Taxpayer Identification Number, a bank account, and various other tax details, while they handle the rest. I assume that to receive any revenue, I'll need to set up some kind of business structure, even though I'm not expecting a massive windfall right away—though fingers crossed that happens 🙂!
I actually ran into this exact same wall about two years ago. I spent ages scouring the internet and forums, researching LLCs and sole proprietorships, visiting the local IRS office, and talking to people, but I couldn't find anything that truly addressed my specific situation. I think it's because not many people specialize in the nuances of selling video games (selling software licenses, if I'm being technical). After a few weeks of hitting dead ends, I gave up on it, but now I'm circling back to the idea, hoping I might find better answers here.
Does anyone here have experience with this, or perhaps some practical advice? As a student who is already pretty busy with classes, what kind of legal structure could I set up to sell digital games without it becoming a massive time sink or costing me a fortune?
Maybe things have changed since I last looked into this two years ago, but since there aren't many threads dedicated specifically to selling through Steam, I'm hoping that whatever answers I get will help others down the road too.
I'm an indie game developer, and I’m currently looking into how to actually sell my work. Right now, the best way to reach a wide audience (meaning, actual customers) would be to publish on Steam, which is pretty much the go-to platform for gaming. The setup process itself seems straightforward—and even easier lately—since you just pay a $100 fee, fill out some paperwork, and you're ready to go. The catch is that they require you to have a "legal entity," basically meaning you need to be registered as a business. Specifically, they ask for a Taxpayer Identification Number, a bank account, and various other tax details, while they handle the rest. I assume that to receive any revenue, I'll need to set up some kind of business structure, even though I'm not expecting a massive windfall right away—though fingers crossed that happens 🙂!
I actually ran into this exact same wall about two years ago. I spent ages scouring the internet and forums, researching LLCs and sole proprietorships, visiting the local IRS office, and talking to people, but I couldn't find anything that truly addressed my specific situation. I think it's because not many people specialize in the nuances of selling video games (selling software licenses, if I'm being technical). After a few weeks of hitting dead ends, I gave up on it, but now I'm circling back to the idea, hoping I might find better answers here.
Does anyone here have experience with this, or perhaps some practical advice? As a student who is already pretty busy with classes, what kind of legal structure could I set up to sell digital games without it becoming a massive time sink or costing me a fortune?
Maybe things have changed since I last looked into this two years ago, but since there aren't many threads dedicated specifically to selling through Steam, I'm hoping that whatever answers I get will help others down the road too.