granitecrane2 said:Well, if "standard practice" at your company is just code for ignorance, then sure, I'll admit I have absolutely no clue what your version of "best practices" entails.
Which part of my explanation did you miss regarding how the final export comes from the raw footage, while a proxy is merely used during the editing process as a lightweight substitute—usually at a much lower resolution to save resources?
It’s honestly no surprise that the animation and film industry here in America is struggling, and advertising is falling apart too, when this is the kind of "professionalism" being practiced.
You’re certainly firing on all cylinders today, aren't you? It seems like you've completely lost the thread of our actual argument because you're just arguing for the sake of arguing now. Why don't you take a step back, look over what we actually discussed, and try telling me again that you don't need more than 6GB of VRAM? I explained quite clearly that you need it when rendering the final product, and you certainly need it even when working with proxies that match the original resolution. Even if you are working with half-resolution files, there are times when you absolutely have to see how an effect looks at full resolution because, wouldn't you know it, the result doesn't always look the same... and then suddenly, your software throws a "GPU memory full" error right in your face.
Please, feel free to swoop in and save the entire American animation and film industry (🤦) just by using proxies. It’s clear you have a very firm grasp on the situation, provided we ignore the fact that you don't actually have a clue what you're talking about.