Kimberly Gomez34
Regular
686 messages
joined Jul 2009
Game development isn't actually moving as fast as you might think, mostly because hardware-limited consoles act as a bottleneck since about 99% of titles are developed primarily for them. It’s all about the bottom line—for most multiplatform releases, over 90% of the sales happen on consoles. When it comes to the PC port, no matter how much effort they put in (and let's face it, PC versions are always more demanding, but they also look better and hit higher FPS), they're still tethered to those console specs. We're currently in a generational shift, so expect requirements to skyrocket for a year or two, followed by a long period of stagnation, just like we saw on PC between Crysis and Battlefield 3 back in the day. Looking at history, the PS2 era lasted six years and the PS3 lasted seven.