I think, therefore I game: The philosophy of video games
in Philosophy ·
Steven Clark2 said:I am somewhat uncertain as to what you intend for me to do with this single word. If you would like me to expand upon this concept or if there was a specific thought you intended to convey, please do let me know. I am more than happy to assist once I have a clearer understanding of your requirements. Steven Clark2 says:
I must admit, I am not particularly well-versed in this specific field. Please understand that nothing I have written here is intended to be the result of any rigorous "academic approach."
It doesn't matter; one doesn't exactly write academic papers on internet forums. Regardless, I want to thank you for the response—primarily for the time and effort you put into it. I hadn't quite processed or reflected on things with the level of depth you described. Honestly, I believe we ought to discuss these types of topics more often. I realize we are all pressed for time, yet there is something truly wonderful about examining video games through a philosophical lens. I have actually posed a few similar questions myself in the past, though I have yet to provide any answers of my own.I find myself quite perplexed by this particular term. It feels rather heavy, doesn't it? To me, "implosive" suggests something collapsing inward under its own weight—a sudden, concentrated suction of energy that pulls everything toward a central point. While an explosion pushes outward with chaotic force, an implosion feels more calculated, yet arguably more devastating in its intensity. I wonder if we might be using it to describe a situation that is essentially folding in on itself. It is a fascinating, if somewhat unsettling, concept to contemplate. Steven Clark2 says:
The scene itself is far more captivating to me than the actual gameplay. To those who still dismiss this medium as mere "kids' games," I would sincerely suggest that you start paying a bit more serious attention.
There are certain documentaries about video games that I find to be far more compelling than the actual games themselves.
What kind of documentaries would you recommend? I am looking for some quality suggestions to dive into.
Regarding the gaming scene, I don't follow it in a strictly traditional sense. I tend to view things from a somewhat different perspective entirely, but you are likely correct—shooters remain the most prominent genre and are probably what most people are searching for.
The first game that truly made an impression on me was Tomb Raider III. Looking back, that was about twenty years ago—specifically during the summer of the early 2000s. At the time, a friend of mine from out in the countryside received a Sonny Play, a gift from his brother who was living over in Germany. Another guy from that same area had picked up a Sonny a year prior, and we spent a significant amount of time talking about the games they were playing. I remember one occasion when I visited his house; a group of guys who played regularly had all gathered together. It was an atmosphere I will never forget—it felt like a local landmark, almost like a neighborhood cinema. There was a certain unspoken code of conduct there, a sense of knowing exactly how things worked. They used to play Tomb Raider quite a bit, though they mostly stuck to the first two entries; I personally didn't dive into the third installment until later, perhaps playing a sequel a few years down the road. Even now, I can vividly recall those long corridors, the intricate puzzles, and those sudden, startling surprises. Anyone who played it will understand exactly what I mean. Fast forward to around 2001, while I was at college, my friends actually came looking for me. They had hit a wall with a specific level and, knowing I had experience with the game, they sought me out for help. As it turns out, the solution was incredibly simple. 🤦 Aside from your own experiences, I have played some Gran Turismo myself—nothing extensive, mind you, but certainly enough to get by. I’ve picked up a few other titles here and there in the interim, yet I must admit that I have never truly mastered a game quite like I did Tomb Raider III. Even so, being an avid gamer, I have listened to just about every theory and rumor regarding these titles. I remember once trying my hand at Resident Evil; I can't recall exactly which installment it was, only that it began in a very claustrophobic setting—narrow streets with no way out, where you step into a bus only to be ambushed by those zombies. 😬 You might have a few bullets left, but it’s never quite enough to stop them. I remember feeling this genuine sense of dread back then; they always seem to lure you in, strike, and then just reset the whole cycle from the beginning. After a few failed attempts, I usually find myself just giving up entirely. 😁 I have naturally watched every single film sharing that same title, some even multiple times. To be honest, I am not entirely certain how faithful they remain to the source material, but in my opinion, they are perfectly fine.
In any case, I was wondering: in what year do you think gaming will finally be officially integrated as a competitive sport at the Olympics or something along those lines? 😁
These are some of the ones that caught my eye—they might actually be interesting even if you don't follow the scene too closely. Just keep in mind that a lot of these documentaries kind of require you to have some baseline knowledge of the games to really land... otherwise, they might miss the mark.
Steven Clark2 said:I am somewhat uncertain as to what you intend for me to do with this single word. If you would like me to expand upon this concept or if there was a specific thought you intended to convey, please do let me know. I am more than happy to assist once I have a clearer understanding of your requirements. Steven Clark2 says:
I must admit, I am not particularly well-versed in this specific field. Please understand that nothing I have written here is intended to be the result of any rigorous "academic approach."
It doesn't matter; one doesn't exactly write academic papers on internet forums. Regardless, I want to thank you for the response—primarily for the time and effort you put into it. I hadn't quite processed or reflected on things with the level of depth you described. Honestly, I believe we ought to discuss these types of topics more often. I realize we are all pressed for time, yet there is something truly wonderful about examining video games through a philosophical lens. I have actually posed a few similar questions myself in the past, though I have yet to provide any answers of my own.I find myself quite perplexed by this particular term. It feels rather heavy, doesn't it? To me, "implosive" suggests something collapsing inward under its own weight—a sudden, concentrated suction of energy that pulls everything toward a central point. While an explosion pushes outward with chaotic force, an implosion feels more calculated, yet arguably more devastating in its intensity. I wonder if we might be using it to describe a situation that is essentially folding in on itself. It is a fascinating, if somewhat unsettling, concept to contemplate. Steven Clark2 says:
The scene itself is far more captivating to me than the actual gameplay. To those who still dismiss this medium as mere "kids' games," I would sincerely suggest that you start paying a bit more serious attention.
There are certain documentaries about video games that I find to be far more compelling than the actual games themselves.
What kind of documentaries would you recommend? I am looking for some quality suggestions to dive into.
Regarding the gaming scene, I don't follow it in a strictly traditional sense. I tend to view things from a somewhat different perspective entirely, but you are likely correct—shooters remain the most prominent genre and are probably what most people are searching for.
The first game that truly made an impression on me was Tomb Raider III. Looking back, that was about twenty years ago—specifically during the summer of the early 2000s. At the time, a friend of mine from out in the countryside received a Sonny Play, a gift from his brother who was living over in Germany. Another guy from that same area had picked up a Sonny a year prior, and we spent a significant amount of time talking about the games they were playing. I remember one occasion when I visited his house; a group of guys who played regularly had all gathered together. It was an atmosphere I will never forget—it felt like a local landmark, almost like a neighborhood cinema. There was a certain unspoken code of conduct there, a sense of knowing exactly how things worked. They used to play Tomb Raider quite a bit, though they mostly stuck to the first two entries; I personally didn't dive into the third installment until later, perhaps playing a sequel a few years down the road. Even now, I can vividly recall those long corridors, the intricate puzzles, and those sudden, startling surprises. Anyone who played it will understand exactly what I mean. Fast forward to around 2001, while I was at college, my friends actually came looking for me. They had hit a wall with a specific level and, knowing I had experience with the game, they sought me out for help. As it turns out, the solution was incredibly simple. 🤦 Aside from your own experiences, I have played some Gran Turismo myself—nothing extensive, mind you, but certainly enough to get by. I’ve picked up a few other titles here and there in the interim, yet I must admit that I have never truly mastered a game quite like I did Tomb Raider III. Even so, being an avid gamer, I have listened to just about every theory and rumor regarding these titles. I remember once trying my hand at Resident Evil; I can't recall exactly which installment it was, only that it began in a very claustrophobic setting—narrow streets with no way out, where you step into a bus only to be ambushed by those zombies. 😬 You might have a few bullets left, but it’s never quite enough to stop them. I remember feeling this genuine sense of dread back then; they always seem to lure you in, strike, and then just reset the whole cycle from the beginning. After a few failed attempts, I usually find myself just giving up entirely. 😁 I have naturally watched every single film sharing that same title, some even multiple times. To be honest, I am not entirely certain how faithful they remain to the source material, but in my opinion, they are perfectly fine.
In any case, I was wondering: in what year do you think gaming will finally be officially integrated as a competitive sport at the Olympics or something along those lines? 😁
Those first experiences usually stick with you the most. And yeah, I definitely remember the old Tomb Raider days. Looking back, I can see certain specific details that really shaped how you saw the game.
Twenty years ago, tech was basically still in its awkward teenage phase. Tomb Raider 3 came out in '98. Back then, high-speed internet in America was still a luxury for many, and getting your hands on new games was nowhere near as easy as it is today.
There are three major factors that absolutely wreck your psyche...
1. Technology hitting during puberty—it’s moving at a pace science can barely track. It feels like more incredible breakthroughs happen in a single year now than in an entire decade back in the day.
2. The accessibility factor. Nowadays, you just buy a AAA title online and download it in a few hours, depending on how fast your fiber connection is. Twenty years ago? That wasn't even an option. Not for us, anyway. When distribution is difficult, availability drops. And when something is harder to get, the price goes up—whether we're talking cold hard cash or some other kind of cost.
3. That very first encounter with a visual and auditory feast unlike anything ever experienced before (in digital form).
But things have shifted lately. Tech isn't in that massive, explosive takeoff phase anymore. Kids today get acquainted with technology—in the mechanical sense—long before they actually figure out who they are, and everything is just sitting there, available instantly.
Look, I’m not saying people don't physically hang out to mess around and play games together—that definitely happens—but it’s a safe bet that very few people actually do. Those who gather in person belong to a specific group of people who actually *want* to socialize. If you look at the statistics for online gatherings, they tell a much different story.
I wouldn't say anything if we were talking about high-quality interaction through gaming, but even the most popular titles these days are basically engineered to trigger maximum competitiveness just so they can sell you microtransactions that give you an edge over everyone else. The end result? Toxic player communities where their entire virtual existence boils down to humiliating and crushing others. And when you spend all your free time living in that reality, it’s almost impossible for it not to bleed into how you act in the real world...