Obviously, we won't be seeing a slideshow here; this card is an absolute beast. Like I mentioned earlier:
Timothy Kim60 said:That doesn't mean performance isn't still stellar... I'm just pointing out that modern games CAN cross that 3.5 GB threshold at 1080p without even touching DSR technology.
The real question is whether utilizing that extra 0.5 GB actually impacts performance (considering those modules run at about 1/7th the speed), and if it does—by how much.
It’s a bit murky when exactly a GPU "allows" itself to exceed that 3.5 GB (3584 MB) mark. For instance, looking at that clip from the 8th regarding Dying Light upscaling to 4K, the game never crosses 3.5 GB. Yet, in the video I linked featuring the GTX 980, usage hits 4 GB even at 1080p. You can see it here.
Furthermore, this other video from the 8th is equally confusing: in Assassin's Creed Unity, usage reaches 4 GB with a GTX 970 at 1080p, whereas here it never goes above 3.5 GB. Meanwhile, here (Assassin's Creed Unity 1.1.0) exceeds it at 1080p, but then later, from
the same user in
even more demanding scenes using DSR at 1440p here it stays under 3.5 GB (Assassin's Creed Unity v1.2.0). Obviously, since the game lacks an in-game benchmark, these aren't 100% representative, but the variance in VRAM consumption is glaring. Either the 1.2 patch fixed something (which really highlights how unoptimized the initial release was), or it comes down to NVIDIA drivers (though there was talk about how you can't simply "block" that 0.5 GB via drivers).
It remains unclear whether it's better for performance to utilize that meager 0.5 GB or to avoid crossing the 3.5 GB threshold entirely. In the first scenario, you're dealing with 1/7th the speed; in the second, if you stay under 3.5 GB, you have potential overhead that could be leveraged for better performance 🤷
Regardless, there's no debating that this card is a monster. This is mostly a "what if" kind of technicality.