The internet represents the first time in history where people can wander freely within a strictly controlled environment. Yet, somehow, everything in existence becomes infinitely easier to find here than in those dark, gritty alleys of the "real world" where nobody’s watching. What does that actually say about us? I haven't the slightest clue, but I'm certainly not complaining. 😛
If my suspicions about top-level censorship at the IMF turn out to be true, we might just have to get you all mobilized... Nothing dangerous, actually—in fact, you’ll probably have a blast. Just ask Mr. Pesha what I mean when I talk about mobilization; she's one of the veterans from the last uprising 🙂
Believe me when I say I’m a hell of a lot more grounded now than I was back when I was just some awkward teenager at fifteen. If you're skeptical, feel free to throw some psychological assessments my way—I pass them with flying colors every single time, though I'll concede the whole introvert versus extrovert thing is always a toss-up. But seriously, compared to how I used to be before everything went down, I’ve become a genuinely decent person. 🙂
Alexander Parker69 said:Hey Solaris... And here I thought I was the only one with a sadistic streak.😉 😁
Personally, I used to have a "sadist" quirk, but I retired it since I never actually put it into practice... I ended up replacing it with a different calling: "TIMMYYYYYYYYYY!!!!!!"
Matthew Lopez11 said:Wait, so an inspection 😁 😁 😁 ?
Do I actually need to scan my character sheet? Honestly, there’s nothing useful on there anyway since I’ve got rapid healing, plus I already died once during that freak accident at the werewolf cleansing ceremony... I was resurrected afterward, but the lycanthropy was gone, so I don't have any proof left 😳. Though, if you need me to take down a wraith, I'm game—I just need someone to walk me through the mechanics first. See, I'm a bit illiterate when it comes to this stuff 😳.
Matthew Lopez11 said:First off, who the hell are these Wrathov guys you're talking about?
😉 😁
Look, I don't know exactly, but here’s the gist: we were out trying to rescue some kid from a forest ruin, right? We finally take down what looked like a pack of mimics—and yeah, before you ask, a mimic is basically a monster disguised as an object 😛—and just when we think we've cleared it, my leg gets absolutely wrecked. I was wounded, so I had to let some werewolf lick it better, which was gross as hell. Honestly, he almost turned me into a werewolf himself, but whatever, I guess I'll keep watch like that. Then, while I'm dealing with that, our wizard wanders into the next room to loot some chests and finds a bunch of shady stuff. Suddenly, a wraith pops out of one of the boxes. I would have absolutely lost my mind if I didn't have a +2 bonus to Fearlessness 😛. I started prepping a vial of holy water to toss, but then I remembered that since I'm just a regular guy, I've got a -4 penalty to all holy actions. So, I just handed everything over to the wizard, who used Control Undead to drag that cursed thing out into the sunlight, which fried it perfectly 🙂
Anyway, I found a link for a different version of a wraith here:
I’m arguing with Lukic, and the fool won't listen when I tell him that some people are such parasites that they make me look like a saint by comparison.😳
Meanwhile, I'm just over here sketching and doing other bits and pieces on the side.🙂
For instance, I put this avatar togetherhttp://web.vip.hr/watashi_man.vip/Sk...atashiiiii.gif though I am currently working on an improved version using the same image.🙂
As for intoxicants, there's a distinction: hallucinogens are for listening, alcohol is for talking, and herbal stuff is for smelling.
Every single one of them leads to a mess; too much of the first makes you believe every lie you hear, the second turns you into a loudmouth spouting nonsense, and the third just knocks you out until you stop trying to wake up.
Anything that feels good creates a dependency, yet truly few people take drugs just to feel miserable.🙄
My whole point is that most kids are going to tell you *A Bug's Life* beats *Antz* every single time. Kids are the primary audience for animation—I didn't invent that fact, and honestly, I’m not exactly thrilled about it. Look, if one kid thinks a movie is lame, they aren't just watching it alone; there’s a pack of ten other kids and at least ten parents tagging along. So, it's actually pretty impressive how well *Antz* managed to land
What does a nine-year-old even get from a name like Woody Allen? Sure, they might vibe with Sylvester Stallone, but Christopher Walken? Sharon Stone?
And so on and so forth...
The only thing that bothers me is how much DreamWorks used to trash Disney, yet now their movies are starting to look more and more like theirs. 🙄
It’s not that *Ice Age* doesn't have plenty of jokes for adults, but it doesn't come close to Shrek, which itself isn't even in the same league as *Antz*. Think about that opening scene—you've got an ant voiced by Woody Allen lying on a psychiatrist's couch, venting about his struggle to fit into the collective hive mind. That's actual 😛 intellect.
Setting aside Slavic mythology for a moment, since we’re already in a fantasy headspace, here’s what GURPS says about Changelings in *The Dreaming*.
Every single Changeling starts out with these specific advantages and disadvantages: Dreaming Iron Intolerance Code of Honor: Seelie or Code of Honor: Unseelie
If you're looking to play a Changeling, the starting price tag depends on your alignment: it'll cost you 30 points if you go with the Code of Honor : Seelie, or 35 points if you opt for the Code of Honor : Unseelie.
The Seelie are renowned for their unwavering sense of honor. Their Code of Honor carries a -10 point cost and is built upon these core pillars: "Death before dishonor," "Love conquers all," "Beauty is life," and "Never forget a debt." For a deeper dive into the specifics of the Seelie Code of Honor, check out Changeling: The Dreaming, page 65.
Even though they hold the honor of the Seelie in total contempt, those following the Unseelie Code live by a specific set of core principles. You can actually treat this as a -5 point code of honor because it dictates how they move through the world. The tenets of the Unseelie Code are: "Change is good," "Glamour is free," "Honor is a lie," and "Passion before duty." For a deeper dive into the specifics of the Unseelie Code, check out Changeling: The Dreaming.
Dreaming 50 points Dreaming is essentially the power to bridge the gap between our world and the Chimerical realms. It is this specific advantage that defines Changelings—they are truly the children of the Dreaming. While having this advantage doesn't automatically grant you the power to weave cantrips, you simply can't perform them without it. Additionally, this is the very force behind the existence of the Mists. Ultimately, it is through Dreaming that one gains the ability to draw glamour directly from mortals.
Satyrs (as a type of Changeling) Satyrs get a +1 bonus to HT and come equipped with the Gift of Pan advantage. On the flip side, they deal with the Uninhibited disadvantage. Additionally, Satyrs share a natural affinity with the Fae realm. Playing a Satyr will set you back 10 points.
(Even though I’d personally prefer a Pooka, damn it, here we are.)
Gift of Pan 15 points A character possessing the Gift of Pan can stir both mortals and Changelings into sudden, intense bouts of carnal passion. Whenever a character uses this gift while singing or performing music, everyone within earshot has to pass a Will roll at -1 or they’ll become uninhibited. Once uninhibited, these characters will act on every single one of their repressed desires without hesitation. Additionally, anyone caught in the pull of this power finds their Banality lowered by 1 for the duration of the effect, typically lasting an hour or two. If multiple characters hold this advantage, they can perform together to stack the effects—everything is cumulative.
Uninhibited -20 points A character carrying this disadvantage is essentially Uninhibited. They almost never manage to bottle up their feelings or passions—in fact, they have to pass a Will roll just to try and keep it together. Because their emotions are constantly dialed up to eleven, these characters are prone to intense mood swings; they might spiral into a sobbing mess or fly into a blind rage over the smallest thing. You absolutely have to roleplay this flaw.
It’s a bit of a paradox, isn't it? The Pooka are bound by that compulsion to lie, yet at the same time, Satyrs carry the Gift of Pan. 🙂
And for anyone else curious about the Fae realm:
Fae This is the domain of the Fae, encompassing everything found within the Dreaming. Commoner (Fae: 1) 5 points With 'Hearty Commoner,' you gain the ability to influence a Commoner changeling. Lofty Noble (Fae: 2) 5 points With the ‘Lofty Noble’ advantage, you gain the ability to influence any noble changeling who carries a formal title. Manifold Chimera (Fae: 3) 5 points With the ‘Manifold Chimera’ ability, you gain the power to directly influence both chimerical entities and chimerical objects. Elusive Gallain (Fae: 4) — 5 points The ‘Elusive Gallain’ ability lets you influence those bizarre fae creatures that remain completely off the radar for typical changelings. We're talking about things like nunnehi and inanimae. Essentially, it serves as a catch-all category for any entity that defies explanation but still maintains a clear connection to the Dreaming. Dweomer of Glamour (Fae: 5) 5 points The 'Dweomer of Glamour' gives you the power to influence just about anything forged from glamour—think Cantrips, magical treasures, freeholds, dross, and that kind of thing.
This is paired with specific arts that define what magic actually does to a certain realm (in this case, the Fae). Honestly, I’d just copy and paste half the manual here, but I don't want to overwhelm you guys—you probably already started cringing the moment you saw the word 'Fae' anyway 😛.