Man, I finally managed to carve out some actual time for myself today, after spending way too much time just being lazy. 😁I guess I should probably weigh in and give this thread a response that’s actually worth reading.
Richard Hernandez13 thinks FF:TSW failed for a bunch of different reasons, but one major issue was how much Western influence messed with the actual philosophy of the film. It ended up being turned into this sterile, New Age nonsense—you know, all that Mother Earth and similar garbage.
You see these kinds of themes all the time in Japanese RPGs; honestly, you can't go two games without running into the same old tropes. It’s always some variation of "Gaia" or the "Spirit of Earth," or whatever else they decide to call it this time. I only mention it because this movie—and even TSW—is tied back to one of those specific games. But in my opinion, those concepts are never actually the most important part of the story. They really just exist to create some kind of symbiosis with the other elements the player encounters throughout the game.
Look, we’re talking about a film here, and that’s exactly where everything falls apart. You have a game that offers maybe 70 hours of deep, immersive storytelling, but then you try to cram all of that into a two-hour movie? It's a massive hurdle, and honestly, I guess Americans just don't seem to know how to pull that off. Not to mention, there's a fundamental difference in how you experience interaction in a video game versus watching a movie. They aren't even the same medium.
So, what's the actual point here? It’s definitely not about Gaia, or Mother Earth—call it whatever you want—but it's exactly what you pointed out. Americans always seem to meddle in things they don't even understand, and even when they think they do, they have no idea how to actually express it properly.
It seems like Americans have this obsession with everything being black and white, which is especially obvious when you watch their animated films. God forbid an animated movie tries to tackle more than one theme or offer a few different layers of meaning. They really did that by meddling with TSW—they basically stripped the entire film down to a single, shallow concept. I guess that might have been fine if the movie wasn't titled Final Fantasy, but since it is, we have a problem. Anyone who has played even just one of these games knows there should be so much more substance here than just this empty, mindless chatter.
Let me get back to the main point here for a second. Honestly, I’m really hoping AC doesn't end up being a total disaster like TSW was, though if I'm being real, I have my doubts. Even though both are Square Enix productions, at least this time we don't have any Americans meddling in the process.
Look, like I’ve said before, there's a massive difference here. Unlike TSW, AC actually has a huge, established backstory to lean on—and honestly, it’s a damn good story. That makes this a total win-win situation. If it doesn't somehow manage to top FF VII, people will just shrug and say, "Oh well, I guess expecting that was a bit unrealistic anyway." But if it does surpass it? Even better. On the flip side, TSW was always going to be a coin toss: either a massive hit or a complete disaster. It ended up being the latter, but I still respect it because it definitely left its mark on the industry.
Richard Hernandez13> Another major reason this falls on Square Enix's shoulders: they were obsessed with pushing for realistic animation way before the whole Gollum era even started.
Yeah, interesting article. It brings to mind those studies by Professor Moriya. I went through it a bit, but honestly, I can't really say whether a totally humanoid robot would actually fascinate me or just gross me out. I guess it’s hard to decide since I've never even seen one in person. 😁...so, honestly? Who the hell knows. *shrugs*
So, according to this article—and I’m quoting here:
I mean, I guess it’s entirely possible that the reason people totally rejected the "Final Fantasy" movie—you know, the one that tried way too hard to use CGI to make "real" characters—is simply because it fell straight into the Uncanny Valley.
I really want to dwell on that word “possible” for a second... honestly, I have no clue where they even got that idea from. Especially since a few years later, Square Enix produced
engine "Final Flight of the Osiris" using that exact same tech, but with even better and more realistic animation—and the reception was actually pretty great.
I totally get why that style of animation might be off-putting to some people, but if you ask me, the real reasons TSW failed lie in the story being way too rushed, characters that feel completely hollow, and the fact that we’re barely getting to know them just as the movie is wrapping up. Plus, there were plenty of other production and directing blunders.
Regarding your comment about the era before Gollum, I'm not entirely sure what you mean. Are you saying the animation wasn't good enough to look realistic, that the audience just wasn't ready for it, or maybe that they should have pushed for "realistic" animation through a different approach?